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English
Sybex Inc.,U.S.
09 February 2024
TRANSFORMING EDUCATION WITH VIRTUAL REALITY

The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses.

Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling.

This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse.

Readers will find in this book:

a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption;

an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR;

a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching;

an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers;

a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD).

Audience

The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Edited by:   , , , ,
Imprint:   Sybex Inc.,U.S.
Country of Publication:   United States
ISBN:   9781394199990
ISBN 10:   1394199996
Pages:   432
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
"Preface xvii Part 1: Modern Technology in Education: Opportunities, Application and Challenges 1 1 A Novel Adaptive Framework for Immersive Learning Using VR in Education 3 Sudharson D., Reena Malik, Rithish Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S. 1.1 Introduction 4 1.2 The Two Perceptive Elements 6 1.3 Immersive Tools and Technologies 9 1.4 The Methodology 13 1.5 Interaction Through Voice Assistant 16 1.6 Improved Distraction Tracking 16 1.7 Discussions 19 1.8 Market Analysis 20 1.9 Result 24 1.10 Conclusion 24 2 When Technology Meets Tradition: Rediscovering Tribes Through Virtual Reality 27 Debanjana Nag 2.1 Introduction 28 2.2 Concept of Communication and Virtual Reality as a Tool of Communication 29 2.3 The Tribes and the Concept of ‘Modern’ Society 32 2.4 Status of Women in Tribal Societies 33 2.5 Socio-Political Systems of Tribal Societies 34 2.6 Conditions of Education, Health and Hygiene 34 2.7 Application of Virtual Reality as a Learning Pedagogy to Understand Tribal Aspects 36 2.8 Problems in the Implementation of VR Among the Tribes 38 2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream 40 2.10 Epilogue 42 3 Post-Pandemic Approaches Through Various Advanced Toolkits for Online Teaching and Learning Confidence 47 Karthikeyan Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani 3.1 Introduction 48 3.2 The Impact of Technology on Learning 49 3.3 MAXHUB UC BM35 Bluetooth Teleconference Speakerphone 53 3.4 4K Ultra HD 55 3.5 BenQ EdTech 57 3.6 Conclusion 58 4 Expanding Teaching Possibilities: Applications of Technological Products in Education 61 Jyoti Verma and Gagandeep 4.1 Introduction 61 4.2 Benefits of Technology in the Education Sector 64 4.3 Applications of Technological Products in Education 65 4.4 PESTLE Analysis of Technological Products in the Education Sector 67 4.5 Successive Growth of Technological Products in India 68 4.6 Conclusion 69 5 Evolutionary Advantages of Virtual Reality in Education 73 Richa Kapoor Mehra 5.1 Introduction 73 5.2 Differences Between Real and Virtual Space 76 5.3 Use of Virtual Reality: A Matter of Concern 82 5.4 Conclusion 84 6 Exploring Possibilities and Apprehensions About Application of Artificial Intelligence in Higher Education 87 Siddharth Shimpi 6.1 Introduction 88 6.2 The Current State of AI in Higher Education 90 6.3 Advantages of AI in Higher Education 91 6.4 Potential Risks of AI in Higher Education 91 6.5 Ethical Considerations in AI in Higher Education 93 6.6 Future of AI in Higher Education 94 6.7 Case Studies 95 6.8 Best Practices 96 6.9 Conclusion 96 7 Impact of Virtual Reality on Immersive Education 101 Manju Rani 7.1 Introduction 102 7.2 Techniques Used in Immersive Learning 103 7.3 Advantages of Immersive Learning 104 7.4 Disadvantages of Immersive Learning 105 7.5 Virtual Reality 105 7.6 Processing of VR 107 7.7 Types of Virtual Reality 108 7.8 Developing Content for VR 109 7.9 Creating a Virtual Reality Environment 109 7.10 VR in Education 112 7.11 E-Learning and VR 113 7.12 The Usefulness of VR Technology in the Field of Education 114 7.13 VR in Teacher Training and Pedagogy 118 7.14 Creating an Immersive VR Environment with MaxWhere 118 7.15 Applications or Software for Using VR Technology in the Field of Education 120 7.16 Growth of VR Technology in Education 121 7.17 Obstacles in Using VR Technology 122 7.18 Interpretation of Results 122 Part 2: Reimaging Education with Metaverse 127 8 The Metaverse in Education: An Upcoming Future Trend 129 Priya Jindal and Ansh Jindal 8.1 Introduction 130 8.2 XR in Metaverse 130 8.3 Categories of Extended Reality (XR) 131 8.4 XR and Learning 133 8.5 Approaches of Learning in Metaverse 135 8.6 Comparison of Classes in Person, Virtual Classes, and in the Metaverse 137 8.7 Challenges of Metaverse in Education 138 8.8 Trends Supporting Metaverse in Education 140 8.9 Conclusion 141 9 Role of Virtual Reality in Education: Its Scope, Reach and Effect on Student Behavior 145 Shweta Kapoor and Gitanjali Kalia 9.1 Introduction 146 9.2 Types of Virtual Reality 148 9.3 Various Types of Augmented Reality 149 9.4 Virtual and Augmented Reality 150 9.5 Application of Virtual Reality 151 9.6 Implementation of VR in Education Sector 155 9.7 Effects of Virtual Reality on Student Behavior 157 9.8 Positive Effect of Virtual Reality on Students 158 9.9 Negative Effect of Virtual Reality on Students 159 9.10 Challenges Faced when Implementing VR in Education Sector 160 9.11 Conclusion 161 9.12 Forming New Perspectives 162 10 Virtual Reality in Education: Benefits, Applications and Challenges 165 Rajni Bala and Prachi Gupta 10.1 Introduction 166 10.2 Industry Key Players in VR in Education 167 10.3 VR Market Segmentation in the Education Sector 168 10.4 Application of VR in Education 168 10.5 Distance Learning 170 10.6 Advantages of VR in the Classroom 170 10.7 Disadvantages of VR in the Classroom 172 10.8 How VR Will Improve Education 173 10.9 Challenges of Implementing VR in Education 174 10.10 How to Maximize the Benefits of VR in Education 176 11 Exploring the Landscape of Virtual Reality in Education: A Bibliometric and Thematic Analysis 181 Natashaa Kaul and Chanakya Kumar 11.1 Introduction 182 11.2 Literature Review 183 11.3 Methodology 185 11.4 Findings and Results 187 11.5 Methodology and Research Perspectives 188 11.6 Temporal Analysis Using Word Clouds 189 11.7 Future Research 192 11.8 Conclusion 193 11.9 Implications for Research and Practice 196 11.10 Limitations of the Study 197 12 VR in Vocational Educational and Training: Conceptual Framework and Adoption Roadmap 201 Kumar Shalender, Babita Singla and Sandhir Sharma 12.1 Introduction 201 12.2 Benefits of VR in Training 203 12.3 VR Adoption Framework 206 12.4 Conclusion and Discussion 207 13 Virtual Reality in Education — A Blessing or Curse? 211 Priya Jindal, Ansh Jindal and Radhika Gambhir 13.1 Introduction 212 13.2 Virtual Reality 212 13.3 VR in Education 214 13.4 Conclusion 224 14 Virtual Reality: A Mechanism for Modern Education 229 Deepali Bhatnagar and Adity Boruah 14.1 Introduction 230 14.2 What Makes Learning Deep Rooted? 231 14.3 Definition of Virtual Reality 232 14.4 Virtual Reality as an Instructive Tool 234 14.5 Educator and Student Acceptance of VR Use in Education 236 14.6 Statistics of the Usage of Virtual Reality in the Education Sector 237 14.7 Enablers for Teaching with Technology 239 14.8 Virtual Reality in Modern Education: Benefits 240 14.9 Areas of VR Application in Education 241 14.10 Constraints and Challenges in the Path of VR Learning 242 14.11 The Road Ahead 242 14.12 Conclusion 244 15 Application of VR Technology in the Educational Sector — Opportunities and Challenges 249 Sushmitha Abhishek Rao, Bonnie Rajesh and Rajesh Raut 15.1 An Introduction to Virtual Reality 250 15.2 Literature Review 250 15.3 Important Elements of Virtual Reality (VR) 251 15.4 Features of VR 252 15.5 Opportunities of Virtual Reality in Education 253 15.6 Challenges of Virtual Reality in Education 257 15.7 Conclusion 259 16 Is Virtual Reality Really the Future of Learning? 263 Rajneesh Ahlawat, Renu Tanwar and Preeti Ahlawat 16.1 Introduction 264 16.2 Virtual Reality History 264 16.3 Virtual Reality Learning 265 16.4 Benefits of Using Virtual Reality in Education 265 16.5 Disadvantages of Learning through Virtual Reality 267 16.6 Virtual Reality Applications 268 16.7 Types of Virtual Reality 270 16.8 Virtual Reality: Statistics 271 16.9 Education with Virtual Reality 271 16.10 Virtual Reality Used in Schools 272 16.11 Virtual Reality’s Impact on Modern Education 272 16.12 Virtual Reality Examples 273 16.13 Classroom VR Implementation 275 16.14 Secondary Schooling Using VR 276 16.15 VR for Students who Struggle with Studying 277 16.16 Difficulties in VR Education 277 16.17 Future of VR in Education 279 16.18 Conclusion 279 17 Application of Virtual Reality for Education 283 Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant Chaudhary 17.1 Introduction and Background of the Study 284 17.2 Literature Review 284 17.3 Methodology 286 17.4 Literature Section 287 17.5 Bibliometric Analysis and Discussion 290 17.6 Conclusion and Future Scope 302 18 Metaverse: A New Avatar-Based Technology for Diverse Educational Experiences 311 Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav and Reena Malik 18.1 Introduction 312 18.2 Literature Review 313 18.3 Research Methodology 315 18.4 Proposed Framework for Metaverse Applications in Education 315 18.5 Limitations 317 18.6 Future Scope 317 18.7 Implications 318 18.8 Conclusion 318 19 Up-Skilling in Fashion Retail 323 Prashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate 19.1 Introduction 324 19.2 Literature Review 326 19.3 Findings and Conclusion 329 19.4 Practical Implications and Discussion 330 19.5 Scope for Future Studies 332 20 Metaverse: Reimagining the Future of Teaching-Learning 337 Mihir Vaidya and Meenal Pendse 20.1 Introduction 338 20.2 Using Metaverse and Its Tools in Education 338 20.3 Advantages, Disadvantages, Challenges and Remedies to Challenges 342 20.4 Organizations Working on Integrating Technology with Education 347 20.5 Conclusion 349 21 Proposed Framework to Map Virtual Reality with Ancient Indian Education System to Increase Neuroplasticity for Autistic Spectrum Disorder Children 351 Noor-A-Nabi Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain 21.1 Introduction to Autism Spectrum Disorder 352 21.2 Studies on Autism Spectrum Disorder 354 21.3 Studies on Virtual Reality 355 21.4 Studies on Ancient Indian Education System 356 21.5 Studies on Neuroplasticity 357 21.6 Brain: Normal and Autistic Children 357 21.7 Research Area Explored and Unexplored 359 21.8 Proposed Problem Statement 359 21.9 Aim and Objectives 360 21.10 Ancient Indian Education System: Holistic Development 360 21.11 Holistic Development: From Autism to Being Normal 361 21.12 Virtual Reality and Autism Spectrum Disorder 362 21.13 Implementation of Virtual Reality: Education 365 21.14 Mapping Virtual Reality and Ancient Indian Education System 366 21.15 How Virtual Reality Helps Autism 366 21.16 Algorithm for Virtual Reality in Autism 367 21.17 Pseudocode for Virtual Reality in Autism 368 21.18 Proposed Neuroplasticity-Enabled VR Ancient Indian Education 369 21.19 Implementation of Neuroplasticity in VR 370 21.20 Computer Programming on VR with Ancient Indian Education 372 21.21 Computer Programming on Neuroplasticity Development 373 21.22 Conclusions 374 21.23 Future Scope 374 22 Virtual Reality in Education: Analyzing the Literature and Bibliometric State of Knowledge 379 Manpreet Arora 22.1 Introduction 380 22.2 Research Questions 382 22.3 Methodology 382 22.4 State of Knowledge Published on the Term ""Virtual Reality in Education"" in SCOPUS Database 382 22.5 Main Research Themes Covered in the Top Articles 397 22.6 What Literature (available in SCOPUS) States about the Concept of VR in Education 399 22.7 Conclusion 399 References 400 Index 403"

Reena Malik is an assistant professor at the Chitkara Business School at Shitkara University in Punjab, India. She has a PhD in marketing management and a degree in commerce and management. She has published three books, various research papers, and book chapters. She has been teaching for the last ten years and actively works in research areas like consumer behavior, brand management, and customer satisfaction. Ambus Sharma is an assistant professor at Ballabh Pant Social Science Institute, Allahabad, India. He received his PhD in management and business administration sciences from Szent Istvan University, Hungary. His research areas include diversity management, human resources practices, and disability studies. He has published multiple research articles in international journals. Prashant Chaudhary is an associate professor with Dr. Vishwanath Karad at the MIT World Peace University, Pune as well as an associate professor at the School of Management. He has authored two books and won various awards including the Innovative Educator Award.

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